PAUSED
CONTINUE
ESCAPE
EXPLORE CAVE
SETTINGS
SAVE & QUIT
QUIT
MAIN MENU
NEW GAME
RESUME
HIGH SCORES
INSTRUCTIONS
CREDITS
HOW TO PLAY
HINTS
TUTORIAL
GAME CAVES
TUTORIAL CAVES
OK
BACK
LOADING
SAVING GAME
HIGH SCORE:
PRESS ANY KEY
SOUND  
VIBRATE 
 ON
OFF
PRODUCER AND LEVELS
RICHARD M. SPITALNY
NULL
ORIGINAL BOULDER DASH^
CREATED BY
PETER LIEPA
CHRIS GRAY
NULL
PROGRAMMING
SINISA JURISIC
NULL
GAMEPLAY AND LEVELS
DAMIR & SASA
NULL
DESIGN
KRISTIJAN KAURIC
NULL
MUSIC AND SFX
DUBRAVKO ROBIC
NULL
TESTING AND SUPPORT
IVAN STOJIC
VIKATCHU & KRESO
NULL
DEVELOPED BY
INSTANTCOM LTD.
NULL
COPYRIGHT (_)1984, 2004
FIRST STAR SOFTWARE, INC.
ALL RIGHTS RESERVED.
COLLECT ENOUGH DIAMONDS, AVOID@FALLING BOULDERS AND FIND THE@EXIT. DIAMOND ICON IN LOWER@RIGHT CORNER INDICATES THE@NUMBER OF DIAMONDS TO BE@COLLECTED BEFORE EXIT DOOR@OPENS.@@ONLY CAVES 1, 5, 9 AND 13 MAY@BE SELECTED AT FIRST. ONCE WON,@ADDITIONAL CAVES WILL ALSO@APPEAR IN THE MENU.@@MOVE ROCKFORD\ TO DIG DIRT,@COLLECT DIAMONDS AND PUSH@BOULDERS. TO MOVE UP USE D-PAD@UP. TO MOVE LEFT USE D-PAD@LEFT. TO MOVE RIGHT USE D-PAD@RIGHT. TO MOVE DOWN USE D-PAD@DOWN.@@GRAB DIAMONDS, DIG DIRT, PUSH@BOULDERS WITHOUT MOVING BY@FIRST DEPRESSING D-PAD, OR@PRESSING 5, AND THEN DESIRED@DIRECTION KEY, BUT NOT AT THE@SAME TIME.
TO ACCESS INVENTORY:@@1.$PRESS # OR LEFT SOFT KEY@$TO SEE INVENTORY@2.$CHOOSE ITEM OR TOOL@3.$USE DIRECTION KEY TO DIRECT@$AND USE TOOL OR ITEM@@TO KICK BOULDERS OR BOMBS A@LONG DISTANCE:@@1.$STAND NEXT TO BOULDER OR@$BOMB@2.$EITHER PRESS 1 OR ACCESS@$INVENTORY BY PRESSING # OR@$LEFT SOFT KEY TO CHOOSE@$KICK OPTION@3. USE DESIRED DIRECTION KEY
BOMBS:@THERE ARE TWO DIFFERENT BOMBS.@ONLY ONE CAN BE COLLECTED.@A BOMB WITHOUT A BORDER ACTS@LIKE A BOULDER. IT CAN BE@MOVED BUT CANNOT BE COLLECTED.@IT WILL EXPLODE WHEN IT FALLS,@IF SOMETHING FALLS ON IT OR@WHEN KICKED INTO ANOTHER@OBJECT.@@BOMBS SURROUNDED BY A BORDER@MUST BE COLLECTED BEFORE THEY@CAN BE USED. AFTER COLLECTION,@WHEN PLACED AGAIN IN A CAVE,@THEY WILL NOW LOOK AND BEHAVE@LIKE THE FIRST TYPE OF BOMB.@@NOTE: COLLECTED BOMBS CAN ONLY@BE DROPPED ON CLEAR SPACE
COLLECT ITEMS:@@THERE ARE THREE ITEMS WHICH@ROCKFORD\ CAN COLLECT: BOMB,@BOULDER HAMMER AND CAVE@ROTATION. SELECT THESE FROM@INVENTORY BY PRESSING # OR@LEFT SOFT KEY OR USE THEM BY@PRESSING THEIR SHORTCUT KEY:@@1 KICK BOULDER/BOMB@3 DROP BOMB@5 PUSH/GRAB/DIG WITHOUT MOVING@7 USE BOULDER HAMMER@9 USE CAVE ROTATION@@AFTER SELECTING ITEM, USE@DIRECTION KEY TO USE IT.
PRESS RIGHT SOFT KEY TO ACCESS@GAME PLAY OPTIONS AND SETTINGS:@@- ESCAPE@$(USE WHEN TRAPPED)@- EXPLORE CAVE@$(SCROLL ENTIRE LEVEL)@- SETTINGS@$(THESE CAN CHANGE)
WHEN ACTIVE, MAGIC WALLS TURN@BOULDERS INTO DIAMONDS OR@DIAMONDS INTO BOULDERS. FIRST@CLEAR SPACE UNDER A MAGIC@WALL, THEN DROP BOULDERS ON IT.@BUT HURRY, THE MAGIC WALL WILL@DEACTIVATE SHORTLY AND IT CAN@NOT BE REACTIVATED AGAIN IN THE@SAME ROUND.@@SUFFOCATE THE AMOEBA BEFORE IT@GROWS TOO LARGE AND TURNS INTO@BOULDERS.@@WHEN SURROUNDED, THE AMOEBA@WILL TURN INTO DIAMONDS.@@ROCKFORD\, DIAMONDS AND@BOULDERS CAN BE USED TO@SURROUND THE AMOEBA.
FIREFLIES AND BUTTERFLIES EACH@MOVE DIFFERENTLY BUT IN@PREDICTABLE PATTERNS.@@DROP BOULDERS ON THEM AND THEY@EXPLODE. USE THIS TO DESTROY@WALLS AND IN THE CASE OF@BUTTERFLIES, CREATE 9 DIAMONDS.
WHEN A TOOL OR WEAPON HAS@BEEN SELECTED A SMALL ICON WILL@APPEAR IN THE GAME SCREEN@INDICATING THE ITEM YOU HAVE@SELECTED. THIS ITEM WILL BE USED@WHEN YOU FIRST PRESS THE@DIRECTION KEYS.@@EACH BOMB, HAMMER OR CAVE@ROTATION CAN ONLY BE USED@ONE TIME.@@KICKS ARE UNLIMITED.@@BEFORE SELECTING A TOOL OR@WEAPON, POSITION ROCKFORD\ IN@THE EXACT LOCATION NEEDED.
CAVE
N/A
TUTORIAL CAVES
BOULDER DASH^-M.E.\
HINT:
RETURN
PUSH/GRAB
KICK
BOMB
HAMMER
ROTATE
COLLECT THE
DIAMONDS THEN
FIND THE EXIT
NULL
DROP THE BOMB TO
BLOW UP THE WALL
NULL
NULL
WATCH OUT FOR
WALLS THAT GROW
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NULL
CLEAR DIRT UNDER
MAGIC WALL, THEN
DROP BOULDERS
ON IT
DROP BOULDERS ON
THESE ENEMIES
AND WATCH
WHAT HAPPENS
SURROUND
THE AMOEBA
WITH ROCKFORD\
AND BOULDERS
CLEAR ROOM BY
BOULDERS, ROTATE
CAVE LEFT OR RIGHT
THEN WATCH OUT!
COLLECT AND USE
TOOLS AND WEAPONS
NULL
NULL
USE KICK TO SEND
BOULDERS STRAIGHT
ACROSS THE SCREEN
NULL
TRY TO COLLECT THE
DIAMONDS WITHOUT
GETTING TRAPPED
BY THE BOULDERS
SCORE:
WELL DONE!
GAME COMPLETED
TUTORIAL COMPLETED
SECRET CAVE COMPLETED
CAVE CLEARED
GAME OVER
OUT OF TIME
PUBLISHED BY
FIRST STAR SOFTWARE, INC.
NULL
BOULDER DASH^
IS A REGISTERED
TRADEMARK OF
FIRST STAR SOFTWARE, INC.
NULL
COPYRIGHT (_)1984, 2004
FIRST STAR SOFTWARE, INC.
NULL
GAME DEVELOPED BY
INSTANTCOM LTD.
SECRET CAVE
UNABLE TO SAVE GAME.
MEMORY FULL.
YES
NO
MORE
EN
